![]() ![]() ![]() Characters like Wario and Toon Link have been given modified animations and attacks that not only appeal to the past history of the character from their previous games, but also serve greater utility on the battlefield. They've been working hard over the past few years to deliver not only the best melee experience, but also the best smash experience overall. Project M has a great group of programmers backing it. The P:M goal is to make SSBB like melee with completely balanced characters, striving for the utmost competitive play. Almost an exact melee clone, except for the updated stages and character improvements. I've seen recent streams, and the game looks amazing. An updated version is scheduled for release in early April of this year. You can find details on the Project here: Project Melee Website. Super smash bros melee rom drive reddit series#A modding team has been working diligently on taking the smash series back to its competitive roots through Project:M, a modified version of SSBB that uses its updated graphics and characters with melee's combat engine. On top of balance issues, the game was also much slower and didn't have the same replay value that kept me chasing melee, even after so many years had passed.įortunately, there was and still is hope for SSBB. Characters like Ganondorf were completely awful with next to no chance at competing against the rest of the cast, and other characters like Meta Knight were almost invincible and seemed incredibly overpowered. As such, they removed a majority of the mechanics that made melee so great in the first place. Brawl, on the other hand, was purposely dumbed down to appeal to a casual audience. Melee was known for its competitive play and fast-paced, exciting, and immersive content. Unfortunately, that brings us to the darker side of the discussion. When factoring in technical gameplay and understanding of the game's mechanics, one could make any character viable. Characters I originally pinned as awful were able to completely destroy and wreck shop. I think the thing that surprised me most about melee's metagame was that nearly every character was and still is viable. Eventually we had a good 8 people that were smashing regularly. I called up my old friends, as well as new ones that were currently frequent smashers, and we started to get into the deeper mechanics of the game. The amount of enjoyment I got out of playing grew substantially. After learning them, the game changed completely. Super smash bros melee rom drive reddit how to#After doing some research, I stumbled upon a couple guides that provided insight as to how to execute these mechanics. I also started watching tournament players in high-level melee competition, and some of the shit they pulled was and still is insane. Eventually I found five characters that I loved unconditionally. I began researching every single character, playing and attempting all technical moves and abilities. Unbeknownst to me, there were a plethora of mechanics that I had never discovered throughout all my years of playing.Ī new-found hobby and old friend alike had risen back from the grave. A couple of years ago, I came back to the game and started getting deeper into the mechanics that make melee so great. Eventually other games became more interesting and my friends and I ditched melee altogether. My friends all got into it around the same time and we would smash at my house a couple times a week for three years. The competitive play and skill caps among players that take the game seriously make the experience that much more satisfying and enjoyable. Super Smash Brothers Melee was and still is my favorite multiplayer console game. ![]()
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